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	<title>Comments on: Create virtual worlds using Metaplace</title>
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	<link>http://clintlalonde.net/2009/04/01/create-virtual-worlds-using-metaplace/</link>
	<description>One EdTech&#039;s attempt at balancing the ed with the tech</description>
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		<title>By: Clint Lalonde</title>
		<link>http://clintlalonde.net/2009/04/01/create-virtual-worlds-using-metaplace/comment-page-1/#comment-2494</link>
		<dc:creator>Clint Lalonde</dc:creator>
		<pubDate>Thu, 02 Apr 2009 22:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://clintlalonde.net/?p=363#comment-2494</guid>
		<description>I think you hit it on the head, Raph. It&#039;s not always about the features and the performance. In the end it is about developing a community and sharing. </description>
		<content:encoded><![CDATA[<p>I think you hit it on the head, Raph. It&#39;s not always about the features and the performance. In the end it is about developing a community and sharing.</p>
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		<title>By: Clint Lalonde</title>
		<link>http://clintlalonde.net/2009/04/01/create-virtual-worlds-using-metaplace/comment-page-1/#comment-2493</link>
		<dc:creator>Clint Lalonde</dc:creator>
		<pubDate>Thu, 02 Apr 2009 22:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://clintlalonde.net/?p=363#comment-2493</guid>
		<description>I hear what you are saying and in no way would I expect Metaplace to be anywhere near as feature rich or as immersive an experience as a product such as Second life. But I prefer simple to complicated and it greatly simplifies things for me to work within the browser, at least until I run into limitations with a product, at which point I start looking for alternatives. 
 
I also look for products that have low thresholds. I often work with people who are coming to these technologies for the first time. Taking someone directly into Second Life who has no previous frame of reference to virtual environments is not an easy task. Something that runs in a familiar browser and is fairly simple to use appeals to me from that perspective. </description>
		<content:encoded><![CDATA[<p>I hear what you are saying and in no way would I expect Metaplace to be anywhere near as feature rich or as immersive an experience as a product such as Second life. But I prefer simple to complicated and it greatly simplifies things for me to work within the browser, at least until I run into limitations with a product, at which point I start looking for alternatives. </p>
<p>I also look for products that have low thresholds. I often work with people who are coming to these technologies for the first time. Taking someone directly into Second Life who has no previous frame of reference to virtual environments is not an easy task. Something that runs in a familiar browser and is fairly simple to use appeals to me from that perspective.</p>
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		<title>By: Clint Lalonde</title>
		<link>http://clintlalonde.net/2009/04/01/create-virtual-worlds-using-metaplace/comment-page-1/#comment-2495</link>
		<dc:creator>Clint Lalonde</dc:creator>
		<pubDate>Thu, 02 Apr 2009 15:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://clintlalonde.net/?p=363#comment-2495</guid>
		<description>I hear what you are saying and in no way would I expect Metaplace to be anywhere near as feature rich or as immersive an experience as a product such as Second life. But I think Metaplace has a role in getting people to Second Life. As an introduction to virtual worlds and what they are capable of, Metaplace might be a good starting point. </description>
		<content:encoded><![CDATA[<p>I hear what you are saying and in no way would I expect Metaplace to be anywhere near as feature rich or as immersive an experience as a product such as Second life. But I think Metaplace has a role in getting people to Second Life. As an introduction to virtual worlds and what they are capable of, Metaplace might be a good starting point.</p>
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		<title>By: Raph</title>
		<link>http://clintlalonde.net/2009/04/01/create-virtual-worlds-using-metaplace/comment-page-1/#comment-2491</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Wed, 01 Apr 2009 23:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://clintlalonde.net/?p=363#comment-2491</guid>
		<description>Tech to run ANYTHING in a browser exists. Just use an ActiveX control. But none of it is native. That is why the 2d worlds are currently overrunning the internet -- no installs required, no barriers, embeddable just about anywhere. 
 
It really is NOT about &quot;performance, speed, smoothness, rendering engines, framerates, and getting to the level of games like you see on Xbox or Playstation&quot; for most people. It&#039;s about the community, the other people, the sharing. </description>
		<content:encoded><![CDATA[<p>Tech to run ANYTHING in a browser exists. Just use an ActiveX control. But none of it is native. That is why the 2d worlds are currently overrunning the internet &#8212; no installs required, no barriers, embeddable just about anywhere. </p>
<p>It really is NOT about &quot;performance, speed, smoothness, rendering engines, framerates, and getting to the level of games like you see on Xbox or Playstation&quot; for most people. It&#039;s about the community, the other people, the sharing.</p>
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		<title>By: Virtual World 3D</title>
		<link>http://clintlalonde.net/2009/04/01/create-virtual-worlds-using-metaplace/comment-page-1/#comment-2490</link>
		<dc:creator>Virtual World 3D</dc:creator>
		<pubDate>Wed, 01 Apr 2009 21:48:52 +0000</pubDate>
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		<description>At the moment technology has been developed allowing any computer game, MMORPG, virtual world etc... to run in a browser. Comparing something like Metaplace with Second Life or World of Warcraft for example. When you will look deeper into virtual worlds and how they function, what they require you won&#039;t pay so much attention to the fact that the world runs in your browser or in a different application. It&#039;s about performance, speed, smoothness, rendering engines, framerates, and getting to the level of games like you see on Xbox or Playstation. 2.5 D games that run from your browser, well there is a market for them but they have enormous restrictions in regards to what is possible.  </description>
		<content:encoded><![CDATA[<p>At the moment technology has been developed allowing any computer game, MMORPG, virtual world etc&#8230; to run in a browser. Comparing something like Metaplace with Second Life or World of Warcraft for example. When you will look deeper into virtual worlds and how they function, what they require you won&#039;t pay so much attention to the fact that the world runs in your browser or in a different application. It&#039;s about performance, speed, smoothness, rendering engines, framerates, and getting to the level of games like you see on Xbox or Playstation. 2.5 D games that run from your browser, well there is a market for them but they have enormous restrictions in regards to what is possible.</p>
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